Wednesday, 18 April 2012

Final 3D Model




This is my 3d model. Again with this, there are certain parts of this modelo im pleased with. The eyes look nice and I do think the cartoon feel works. I also like how I was able to make the character chubby which is better shown in my 3D Max file unfortunately. Eventhough it looks a bit sketchy on the final printout of the model, I do like the hands as I do think they at least lok like hands and look appropiate to his alien look.

Parts which really need to improve on are certain element of his face which are distorted in certain views eventhough when creating they were fine. The shoes need a lot of work. I think this is due to the reason that I didnt know how to do this properly.

To major points to mention from my inital ideas that I tihnk really brings this down. I planned on creating a jetpack based shoulder bag at end. When initially modelling, i created this but due to max failure and my bad time co-ordination, this was unable to be created again to the amount of detail of created initally. Second is the texturing. Being honest, bad time organization and lack of knowledge in some areas made this need major improvements. Apart from the face that I did change the turnaround ( this being due to not knowing how to properly use photoshop files and jpegs with the model). The textures didnt work in the end for me so I didnt create the highest quality standard I can personally create.










Turnarounds




After re-visiting my turnaround is the initial one wasnt sufficient and detai lacked, I think these new turnarounds work and made it a lot easier for me to model my work. Eventhough is some properties, the size made it hard to work with but overall, especially the face, these did help me in modelling more then my first draft

Wednesday, 21 March 2012

Realistic Hand Start

Beginning of creating a more realistic hanbd. The actual method of creating this hand was a lot more realistic and much easier to create. I do think that I needed more learning in this and maybe some more reference material to create the rest of the hand.

Wednesday, 22 February 2012

SAS Head UVS



Developing my UVW Unwrapping skills with seems. I tihnk from this I pretty much got the hang of how to use seems properly and efectively to then edit my 3d models. Much easier then material IDs

Wednesday, 15 February 2012

Final Face: Ken Advice Modifications

This is the model of the face after Ken gave me some topics of modification to adjust. Adding the mouth properly, adjusting the nose etc. Overall I think for someone hwo isnt particularly skilled in this area, this isnt a bad attempt and you see what it is.

Models of Face from Edge Modelling (Using Edge Loops)

 
Without Smoothing

 
With Smoothing

I think the modelling went pretty efficiently and worked well. Maybe some small errors or a lighting mistake i've made. Overall though, I was pretty happy with this in the end

Wednesday, 8 February 2012

First Attempt at Modelling Cartoon Face


As im planning to create a cartoon based model as my character, I attempted one in the area and even though I like the face and I think this is well rendered to a certain point, I do think that the moustache needs a lot of work and adjusted

Wednesday, 14 December 2011

Zombie Head Unwrap -Second Attempt at Uv Unwrapping a Face

This is the Second Attempt at UV Unwrapping with a face. This is much better then my first attempts as there isnt any overlaps. Been able to learn it after being in lesson

First Attempts at UV UnWrap



As I didnt know how to properly unwrap a head at this poin in time I needed to learn more in this specific area of texturing. Unfortunately I few errors occurred but overall I like my first stage attempts at doing this.

Monday, 12 December 2011

Final Colour Turnaround

FINAL Colour Turn-Around for Character Project Plan. I think it looks more sophisticated but still has a cartoon theme to the character. Overall I think the i'll be able to used this turn-around in my Creation of a 3D Character

Tuesday, 6 December 2011

Turn Arounds First Draft




With this stage of the work, I will define the line art more and then colour them to bring some true colour to him. I think I could do a lot with this character design especially as ive made him more sophisticated by adding more detail in all the design,anatomy and colours.

Reference Material for Alien Adaptation and Creation

EWventhough being from two compelte genres I will try and use the same theme as the one from toy story and make the alien proportionally weird (not as much exaggeration (well it is meant to be a toy)) and make him lovable but create more finesse and detail in the character closer to the alien from alien vs predator (in levels of sophistication).

Wednesday, 23 November 2011

Cartoon to Sophistication

Now that we've done UVW wrapping and texturing which was an expect of modelling we might not of learnt this year, we have the option to create a more sophisticate model.

I'll be taking this oppurtunity and be developing my character further so they overall look better and are more realistic in a sense

Photo in Frame 3D


A 3D model created today for experimentation on UVW wrapping

Tuesday, 22 November 2011

Character in Colour Design

This is the first design of the character I did for when the colourwas designed to be a lot more cartoonistic and was meant to be more simple. Looking back at this, I don't think there was much I could do with this so im glad ive made this more sophisticated now in my designs










Better views of the first design pictures i've drawn. These were my inital stages in my sketchbook and eventhough you can't actually see them  properly I do think these were a good tart for myself in designing this character

Wednesday, 16 November 2011

Little Monster Development Work


 
Little Monster Character. To work of plains and references is actually auite easy and eventhough this isnt perfect, I grasp the concept of this inital stage.

Tutorial on Monster

http://www.polygonblog.com/3d-monster/

Tuesday, 15 November 2011